It is unfortunate that the original book did not provide the tools necessary in order to facilitate such stories. Physical objects can pass with ease, and a creature in one area can observe events in an adjacent area by looking through an open portal. Hit Points 100 The gods and their servants will adamantly oppose Sertrous's influence, but they ultimately cannot deny that his teachings are correct. Dreadful seed and falling stars produce monstrous offspring in worlds Ragnorra approaches—and now she smashes into worlds to remake them directly. Overwhelming: As strong, but whenever a creature casts a spell, roll a d20. You may wish to use water-based campaign elements beyond just Mytus's Dwarven Diving Machine. The average temperature plunges another 10 degrees and drops by 1 degree further every day thereafter. The steam subjects creatures within to extreme heat, dealing 2 fire damage every minute a creature stays here, in addition to its other effects (DMG 110). This encounter is changed to consist of Zuvexus (EdE 37B) and 16 swarms of poisonous snakes (MM 338). In general, Zargon uses his superior reach to assault the party while still avoiding their melee combatants. In the former case, perhaps Father Llymic has already claimed one of the Outer Planes as his own icy domain. The wilderness is desolated by creeping, worm-carried death, slowly transitioning the campaign world into the Age of Worms that Kyuss has foreseen. This area is considered difficult terrain for the hulks, as they must crouch in order to move through the area properly. Much like area J, this room is filthy and smelly, full of poorly tanned animal hides and little else. Chapter 5. Although they can be as powerful as demigods—sometimes more so—they are not deities. Anyone exiting the tubes into the level encounters the runic zone and its effects. The bizarre circumstances of this ritual modify the usual effects that occur when someone attempts to destroy a sphere of annihilation. Armor Class 12 You can also download a PDF version of the bestiary document on Google Drive. Vane's simple camp consists of dried plant growth for firewood, a cooking pot, a sleeping mat, and scrolls of poetry describing his world before the arrival of Ragnorra. This fog of acid fills a 10-foot-radius sphere centered on the abscess, heavily obscuring the area. The effects of the tar are described in Encounter 2. In either case, the entrance to the Serpent Reliquary might reside in a particular plane or crystal sphere as appropriate, requiring the party to track it down before Sertrous's Infestation sign overwhelms the campaign setting. On a failed save, a creature is poisoned and suffers disadvantage on Constitution saving throws for 1 minute. If facing only a single foe in melee, Father Llymic tries to implant his Brood Seed. In such a campaign, Pandorym's prison might be on a secret demiplane created by its summoners, or it could be found in a remote location on one of the known planes of existence. Set into an icy cliff face, this enormous tunnel is obscured by huge, fanglike icicles and large piles of packed snow; it takes a successful DC 15 Wisdom (Perception) to notice the entrance before entering bowshot range. No matter how one travels to the Serpent Reliquary, the traveler finds himself stepping through a portal and emerging into this grandly appointed hall. Most scholars consider the Leviathan to be little more than an entertaining myth. As soon as a creature of any alignment other than chaotic evil enters this area, the snake statues scattered throughout areas B through G begin hissing loudly in alarm, alerting the entire Reliquary to the presence of intruders. Few tales hint at the Leviathan's true power, and most of these are buried in the obscure dragon legends. A creature standing behind a tapestry gains half cover, but once it is attacked or takes damage, it is destroyed. Wiki Le Monde des Royaumes Oubliés (French), Lords of Madness: The Book of Aberrations, https://forgottenrealms.fandom.com/wiki/Elder_evil?oldid=474468. "I peered into the heavens, searching for familiar sights, but found nothing I knew. Mindless undead see the cultist as an undead creature. Either way, such a campaign would pose Father Llymic as an evil outsider whose Brood Spawn have invaded the setting, and the arrival of Father Llymic himself would spell doom for mortal life altogether. The scrolls are written in an archaic dialect of Dwarven that can be read only by someone who can read Dwarven; the reader then must find a way to translate this dialect to modern Dwarvish (e.g. Their priority is protecting him, so they move toward any characters who attack him. It is now black and corrupt, with a skin of green slime coating its surface. This area contains a variety of features, as pictured in the original book. The cultist can see through solid objects to a range of 30 feet; when it does so, it perceives objects as ghostly, transparent images. Moderate: As faint, but each week at dawn, living creatures are cured as if by the lesser restoration spell. This area contains a variety of features, as pictured in the original book. Locked away inside a glacier, he beckons any who draw near to his form so that they might be transformed into his servants. If you are ready to bring your campaign to a close, though, start with this chapter. "Dread Leviathan, who spawned monster serpents, And I'm not talking about your grandma's Lovecraftian Horrors (like the ones presented in Lords of Madness, for example). Orcus might also send an undead servant, such as a famine spirit (EdE 6B), if he so desires. This rain also contaminates all exposed water sources. Civil authorities want the party to monitor this exodus and learn if the creatures are preparing for a major assault. One of the three chants needed to awaken the Hulks. After using this action, the cultist takes 13 (2d12) psychic damage, which can't be reduced or prevented in any way. The following encounter areas are but a sample of those that could take place here. Little is left to testify to its original form, though it's clear the figure wore robes. Even if the party persuades Vane to their cause, the monk will not engage Ragnorra. Testament of Faith. Two wall sections have collapsed, filling parts of the area with dense rubble, which is difficult terrain for creatures attempting to walk through it. They each have a Constitution score equal to their AC, they automatically fail Strength and Dexterity saving throws, and they are immune to effects that require Intelligence, Wisdom, or Charisma saves. As an added hazard, the storm is home to flying brood spawn that have no difficulty navigating it. The cultists keep their pseudo-religious paraphernalia here, including costumes and props for bizarre rites; many of the items are blood-soaked, and nearly all are poorly made. The ziggurat is a stepped pyramid, with each level rising 20 feet high. By repeatedly consorting with the undead, the cultist gains dread powers. Overwhelming: Eerie weather occurs once an hour and affects the entire world. This slime dissipates 1 minute after being excreted. Rubble litters the ground around the idol, and 50 feet down the slope lies the head, which is carved to look like a mass of worms. Publisher's blurb: You are old, Father Llymic, the young man said And your hair has become very white And yet you incessantly eat from my head Are you sure at your age, this is right? As the effect of the sign becomes more pervasive, its meaning grows ever more clear. Last edited by Zeay: May 31, 2018. ", — From the bloodstained journal of an unnamed traveler. On a successful save, the blemishes disappear, and the creature is immune to this effect for 24 hours. However, as Sertrous's teachings become more widespread, independent heretics may begin to spread the obyrith lord's words throughout normal civilization in the campaign world. The cultist can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of the cultist makes an attack roll or a saving throw (no reaction required). Whatever the requirement is, the story would involve Obligatum's quest to satisfy it, as well as the party's attempts to stop it from succeeding. Collectively known as the "Elder Evils," these beings generally care nothing for any mortal race, offering only madness and destruction. When we should have taken action, we instead wasted time on pointless wrangling. Any new tunnels the creature creates are large enough to accomodate a Huge creature. They also don't suffer from exhaustion. Another depicts a winged child with two snakes wrapped around its body, and the third is of a beautiful woman. Any creature that ends its turn in the Obelisk's shadow suffers disadvantage on Wisdom saving throws until the end of its next turn. The party must contend with its many hazards in addition to Ragnorra, who lurks at its heart. You may wish to force each creature that witnesses the manifestation of Sertrous's aspect to make a DC 23 Wisdom saving throw. Additionally, a description of the Abyssal Shard magic item is given below. Strong: As moderate, but the chance of spontaneous animation increases to 80%. Please feel free to use the content of this book however you'd like, as long as credit is given as appropriate. If kept at range, they use their innate spells to hamper and damage the party by obscuring their vision with darkness and sleet storm. Each creature that enters the area for the first time on a turn or starts its turn there must make a DC 23 Wisdom saving throw. The desk is a simple wooden writing desk that stands 4 feet off the ground. Each creature within 60 feet of the cultist that can hear the cultist must succeed on a DC 15 Wisdom saving throw or be deafened for 1 minute. The sphere becomes a "black hole", annihilating everything near to it. Although the walls inside of each complex are made of magically enhanced stone, they are still subject to effects and damage as normal. Zuvexus is Seghulerak's cohort, and when her mistress is in the Reliquary, it is the marilith's duty to serve as warden. Even if the players are victorious most elder evils still destroy the world. Still, the deities knew they could not keep the prison secret forever, so they created defenses around its location. If you wish to make Atropus feel more like an active threat, allow more powerful undead in service to Atropus to descend from the moonlet to your campaign setting. Many of them are Outsiders, however, and can be bound by a hero or villain with more bravery than sense. These columns contain concentrated chaos energy. A transformed creature can be returned to its normal form by an antimagic field or dispel magic spell; the petrification effect is considered a 7th level spell for the purposes of dispel magic. A creature that is willing to be thrown can choose to fail the saving throw automatically. Just to the left of the party as they enter the cavern is a perfect ambush spot. When he arrives, he first uses his Intercession ability to weaken divine spellcasters. Dead creatures rise 2 (1d4) days after death, becoming progeny of Ragnorra (EdE 30B) upon resurrection. Divine Scourge (1/Day). Take your favorite fandoms with you and never miss a beat. The Essence of Evil. Dendar was a colossal serpent who spent her time devouring the nightmares and fears of both mortals and immortals in hopes of bringing about the end of the world. Other worms might use their victims as long-term parasitic hosts; when these hosts die, a swarm of multiple worms or a single giant worm might emerge from their corpses. This complex is constructed around a tesseract, a structure whose sides connect in ways that are unfathomable in a three-dimensional world. The cultist is immune to any spell or effect that would read its thoughts, determine if it is lying, charm or frighten it, or magically influence its thoughts or behavior, unless the spell or effect comes from Pandorym. The bulette does not want to be here and would rather not fight. This towering chamber is lined with bookshelves, upon which rest the collected lore stolen during dozens of crusades against the mortal realm. The black Hulk specifically targets spellcasters. Perhaps Zoretha is a layer of the Far Realm, and the Hulks' Innate Spellcasting traits are actually psionic in nature. These steps are used for the purposes of description brevity, and need not be used as a mechanical descriptor in play. When the characters reach this chamber, they are confronted with a band of Vanguard assassins and Seghulerak herself (see Encounter 1). If the party defeats the living lava, the cave cools to habitable temperatures and forms a useful shelter. Your life has been a lie shouted by gods, but She whispers what is truly right for the flesh. Unsecured objects in the area take the same damage automatically. Atop the mountain, near its highest peak, Father Llymic is entombed in a thick sheet of glacial ice. In addition to the above hazards, Ragnorra's crater challenges explorers with unnatural terrain and bizarre creations. The possible campaign outline given in the original book is unchanged except as described below. 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