It's a once-per-day ability, it changes every day, and each time it happens the user loses two CON. In the official quest, the Head is real, but horribly inconvenient in the fact that it has to be placed on a LIVING headless body, requiring a high-level spell (raise dead won't cut it) to bring them back. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY.  According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. They even went so far as to get a real head and place it under some weak traps to help with the illusion. Vecna eventually recovered. All in all, a great way to screw with your party. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. They went on to appear in all subsequent D&D editions. The Fingers of Vecna consist mainly of thieves, who engage in various forms of subterfuge. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. THE HEAD OF VECNA. All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body. Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. Hand and Eye of Vecna – $129.99. It was a classic AD&D style trap, and would be absolutely worthless to anyone who tried to add it to their own body; unlike the Heart, it would not bring a new host back from the dead. Well, of course, the Head simply fell off the lifeless body. The Tome of Shared Secrets is an illustrated bestiary of relic status, with the ability to impart knowledge of dark and evil creatures at the cost of a portion the user's life force.  Vecna was one of the deities featured in Libris Mortis (2004). Well, Group One thought up The Head of Vecna. During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). (Vecna's multiverse shattering campaign in Sigil is used as an in-universe way to explain the differences between the 2nd and 3rd editions of Dungeons & Dragons.) These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. Through dark magic and conquest, he forged a terrible empire. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. Anyone who's suffered this can swap for their original head, but not the Head of Vecna. Okay, this is driving me nuts. Loading... Advertisement As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. No The left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. Vecna appears in the revised Player's Handbook (2003) for Dungeons & Dragons 3.5 edition (2003–2007). They went on to appear in all subsequent D&D editions. Ewalt.. After much trial and tribulation, they found the resting place of The Head of Vecna! Several members of Group One came up with the idea of luring Group Two into a trap. In this adventure, Vecna was given the rank of a lesser god. The Head of Vecna was a hoax that one adventuring party played on another in a campaign … It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. They even went so far as to get a real head and place it under some weak traps to help with the illusion. Then, finally, they put the Head onto the character. Each organ is led by a Thought of Vecna. The user gets two spell-like abilities chosen at random from the Wizard or Sorcerer classes (d6 for level, then pick one of the level from PHB). A lich known as Osterneth possesses the "Heart of Vecna" according to the Open Grave sourcebook. In both, he is listed as the god of evil secrets. When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. Several members of Group One came up with the idea of luring Group Two into a trap. Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. It was a classic AD&D style trap, and would be absolutely worthless to anyone who tried to add it to their own body; unlike the Heart, it would not bring a new host back from the dead. Vecna, causing chaos from beyond the grave. alongside the other legitimate Fragments of Vecna. 3 – "Gods of Oerth", This page was last edited on 10 December 2020, at 15:29. Each position in Vecna's cult is named for a certain body part. If you are a role player you probably know about the eye and hand a Vecna. Activating a Vecna skull temporarily raises the player's Magic level by 2-11 (2 + 10% of the player's level, rounded down). The victims retain their original personality, NOT the one of the head they end up with.  The Hand and Eye of Vecna on the other hand were inspired by similar items that appear in the Eternal Champion series by Michael Moorcock (the Hand of Kwll and the Eye of Rhynn).. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. The u_head_of_vecna community on Reddit. Upon cheating death, Vecna began searching for ways to turn himself into a god, but his ritual was thwarted and he himself was slain six hundred years before the time of Vox Machina. in 1990, written in support of The City of Greyhawk boxed set, Vecna finally appeared in person, re-imagined as a demigod, and the chief antagonist of the adventure. They even went so far as to get a real head and place it under some weak traps to help with the illusion. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. They instead hunt down secrets and information they deem to be too dangerous for the world at large and keep it secret in the name of Vecna. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. The name Vecna was an anagram of Vance, the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. Vecna's holy symbol is an eye in the palm of a left hand. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. This means opening a Mimic's mouth will make the user see piles of treasure. [killing another PC].  The Hand of Vecna has also made its return for this edition of the game. Each organ is led by a Thought of Vecna. The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members...) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his "prize" off into the woods for examination. Me, neither. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn't want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn't want him messing with things). Vecna's cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. In 4th edition, Vecna's main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen (though he would rather she rule the dead than Orcus). TSR found this absolutely hilarious, and so the Head of Vecna actually appeared in their final 2e module, Die, Vecna, Die! Individual congregations are known as organs. In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry, Brian Blume invented two artifacts he called the Hand and Eye of Vecna. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. Wizards, also found epic lulz in this and so, much later, someone decided it would make a great April Fools joke campaign, and worked it out as an official quest for 3.5. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. They recovered the Head and made off to a safe area. (Of course, while that was a joke, the Heart of Vecna, which appeared in the module Die, Vecna Die, was a real Minor Relic of Vecna. Vecna was #4 on Game Rant's 2020 "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" list — the article states that "Aside from being a deity himself, Vecna can take on the role of an Undying Patron for Warlocks. Vecna was, in his time, one of the mightiest of all wizards.  Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". Seldom is the name of Vecna spoken except in a hushed voice.  Vecna is given a set of statistics in Open Grave (2008). The Vecna skull is a very rare drop from monsters, which can only be received while wearing a luck of the dwarves ring or Hazelmere's signet ring. , Familiarity with the Head of Vecna was cited as an example characteristic of an avid role-playing gamer by writer David M.  He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. ANYONE who has been the target of a swap loses 2 INT that can only be restored by a Miracle or Wish. Saturday, September 24, 2011. In the events of the Living Greyhawk campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon. Vecna has few allies, and countless enemies. Vecna is the name of Wizards of the Coast's server that hosts and handles the new online character builder tool.. In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. The Head of Vecna is a few months shy of being 20 years old! They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. After the third character died, the joke was revealed. ", Mullin, Robert S. "Campaign Classics: Three Greyhawk Grimoires. Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. It's an old story about a Dungeons & Dragons game, where one group of players tricked another group of players into killing themselves. Funny D&D Story: The Head of Vecna Uploaded by the Desert Bus Video Strike Team. His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. Category Comedy; Show more Show less. This interpretation is relatively recent. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. The fictional character Vecna (/ˈvɛk nɑː/ VEK-nah) has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. The lore checks associated with the location are written to trick players into offer their heads to it instead, suggesting that it might give more power on a check of 20, and revealing that it will just kill you on a 25. https://1d4chan.org/index.php?title=Head_of_Vecna&oldid=721642. set up the transition between the second and third editions of D&D. Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. The user gets "rose tinted glasses" that cause them to see whatever they want. Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). Then, finally, they put the Head onto the character. Head of Vecna Lyrics: Place this and perceive, fulfilled this need crossed this line. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! It is first recorded in the 17th century, in the context of Protestant apologetics. It is cold to the touch.The Eye of Vecna is a preserved human eye, variously encountered as a bloodshot human eye, or a hard, shrivelled red or black clump. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. The Blood of Vecna are mainly warriors charged with protection and enforcement of the cult and its goals. I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by game master Mark Steuer. They corrected this mistake and reset their traps and the Head for its real intended victims... Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. Well, of course, the Head simply fell off the lifeless body. The Head of Vecna Sometimes amusement requires a little too much sacrifice. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully.  To use the powers of the Hand of Vecna or the Eye of Vecna one is required to cut off one's own corresponding body part and affix Vecna's in its place. They are considered classic items in D&D, with Mordicai Knode of Tor.com commenting "We all agree that the Hand and Eye of Vecna are the best artifacts, right? -2 Wisdom until removed. These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Through dark magic and conquest, he forged a terrible empire. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. When Vecna was not satisfied, the officials offered their own lives.  Vecna is detailed in Deities and Demigods (2002).. I love how the original tale shows a really devious example of Party PvP. The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). head off. However, … Ten years later, in Advanced Dungeons & Dragons 2nd edition's Dungeon Master's Guide (1989), Vecna's history was expanded under the description of his Hand and Eye. The tale of the Head of Vecna is considered a touchstone cautionary tale to players about taking everything you hear in-game as gospel truth, and is an excellent example of Players using the promise of Untold Power to destroy each other. The head will randomly swap with the heads of other creatures in the immediate area once attached successfully. Vecna then granted his mercy, granting the officials leave to depart, and promising them his protection for the rest of their lives. As the player was lifting The Head of Vecna to emplace it on its new body, another argument broke out and they spent several minutes shouting and yelling. In the 5th Edition Dungeon Master's Guide, released in 2014, Vecna appears as a member of the "Dawn War Pantheon", which is mostly derived from the 4th Edition pantheon. Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. Lesser priests are known as Memories of Vecna. Well, Group One thought up The Head of Vecna. , The Head of Vecna was later mentioned by Morte, a floating skull in Planescape: Torment, when discussing his lack of a body, made a canonical appearance in the 2000 AD&D campaign Die Vecna Die!, and was the subject of a short adventure on the Wizards of the Coast website in 2007. Vecna appears as one of the deities described in the 2008 Dungeon Master's Guide for Dungeons & Dragons 4th edition. Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. Group Two actually CAME TO BLOWS (several rounds of fighting) against each other arguing over WHO WOULD GET THEIR HEAD CUT OFF! He is primarily the god of secrets. But you can not do this with The head of Vecna. He is also included in the Player's Handbook as one of the deities of Greyhawk. Vecna's acolytes fled with the non-consumed bits: 12 teeth, both hands, several toes (no-one knows how many), one eye, and The Head. These were the remaining body parts of the Maimed God after the betrayal of his most trusted lieutenant, Kas. Well, of course, the Head simply fell off the lifeless body. Vecna's cunning means he'll likely have a scheme to achieve domination over whatever pantheon he becomes a part of. alongside the other legitimate Fragments of Vecna. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Individual congregations are known as organs. 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